Entries by olednet

Megatrend Analysis of the XR industry : Detailed analysis of XR devices and software industry

In order to shed light on the footsteps of the XR device industry, which is gradually increasing in scale with the goal of replacing wearable devices and IT devices, and to forecast the future market, XR device models and specifications released from 2018 to the first half of 2023 were analyzed. During this period, there were 327 models of XR devices and 127 companies that were investigated.

OLED materials and components market for mobile devices is expected to grow by US$16.73 billion in 2027 with an average annual growth rate of 4.6%

According to UBI Research’s ‘4Q22 AMOLED Materials and Components Market Track’, which predicts 19 major components such as TFT, encapsulation, touch sensor, adhesive, and cover window, the mobile device materials market is expected to grow by US$13.91 billion by 2023, with an average annual growth rate of US$16.73 billion.

(SUB) Apple’s OLED product roadmap (What is the expected structure of a foldable laptop?!)

In this video, Apple’s OLED product roadmap, a company that accompanies innovation, was covered. OLEDs for Apple products are supplied by Samsung Display and LG Display. Apple’s presence in the display industry is great. The image of Apple’s foldable laptop that UBI Research predicts is shown in the video. What other innovative products is Apple preparing?

Nano Korea 2022 Exhibition Contents

From July 6th to the 8th, NANO Korea 2022 Exhibition was held at the Kintex 1st Exhibition Hall Ilsan. The exhibition consisted of 604 booths from 343 companies. The International Nanotechnology Convergence Exhibition, the International Adhesive Coating Film Convergence Material Exhibition, the International Laser Technology Exhibition, the International Advanced Ceramics Exhibition, and the International Smart Sensor Technology Exhibition were just a few represented at this exhibition.

Can VR replace TVs and Monitors?

VR devices have been on the rise since 2016 and were expected to be an important factor in IT business, but have not yet made a big impact. At CES 2016, Intel exhibited applications that enable creative activities such as education and art. In 2017, Samsung presented games and movies that can be felt with the body in 4D form at the IFA VR experiment zone.