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BOE OLEDoS AR/VR Microdisplay at IPC 2025

BOE Establishes Microdisplay Development Infrastructure in Beijing… Unveils a Range of AR/VR Products and Roadmap at the 2025 BOE IPC

AR glasses with 0.49-inch 4496ppi OLEDoS displayed at BOE IPC 2025 (Source: BOE)

0.49-inch 4496ppi OLEDoS AR glasses unveiled at BOE IPC 2025 (Source: BOE)

BOE will convert the clean room of its fifth-generation B1 LCD line in Beijing, China, to create an OLEDoS (silicon-based OLED) production infrastructure. The investment will be funded by the Beijing B20 base and will utilize existing equipment and infrastructure to shorten process validation and yield ramp-up time. This is not a simple expansion, but rather a strategy to internalize silicon microdisplay in Beijing and secure an early mass production system.

BOE unveiled its microdisplay roadmap and new products at the 2025 International Partner Conference (IPC) and related events. BOE demonstrated its technology and commercialization commitment to next-generation applications such as high-resolution AR/VR devices, and BOE will focus its R&D and investment on high-resolution LCDs of 2,000 ppi and above, as well as LEDoS and OLEDoS. In addition, the company plans to establish a new microdisplay production base in Beijing and to secure technology independence by shifting from relying on external design houses to developing its own silicon (Si) backplane technology.

BOE has also reorganized its portfolio by market segment. The premium market will be served by LEDoS and OLEDoS, while the mid-range market will be served by developing and producing AMOLED panels for VR at its Chongqing base. For the entry-level market, a 2,000 ppi LTPS-LCD microdisplay line will be launched at Beijing B20 to enhance cost competitiveness and volume responsiveness. Separately, the transition to MLED backplanes is underway at the Ordos B6 line. The plan is to leverage Gen 5.5 assets to improve the uniformity and reliability of key processes such as sputtering-based metal-electrode thin-film formation, and to advance process maturity by optimizing low-resistance wiring and contact characteristics required for large-area operation.

BOE’s move is likely to change the competitive landscape with Sony, Samsung Display, and others in the AR/VR market. In-house development of the silicon backplane is expected to speed up product launches by shortening the feedback loop for design changes, performance improvements, and power optimization.

The infrastructure shift to Beijing is also expected to enhance supply chain stability and customization responsiveness. By consolidating design, optics, software, and solutions capabilities in Beijing, the plan is to reduce lead times for customization and product generation transitions.

Changho Noh,  Senior Analyst at UBI Research  (chnoh@ubiresearch.com)

▶UBI Research’s Micro Display Report

SIDTEK to build Micro-OLED production site in Nanchong with mass production set for 2027

SIDTEK to Establish Micro-OLED Production Base in Nanchong, Mass Production Set for 2027

SIDTEK’s Micro-OLED investment roadmap presented at K-Display Business Forum 2025 (Source: UBI Research)

SIDTEK presenting its Micro-OLED investment roadmap at K-Display Business Forum 2025 (Source: UBI Research)

Chinese Micro-OLED specialist SIDTEK is moving forward with a new production base investment in Nanchong, Sichuan Province. The company aims to complete the main production building by the end of 2025, initiate pilot production by late 2026, and enter full-scale mass production in 2027.

The project is being supported by a 150 million RMB investment from the Sichuan provincial government. SIDTEK already operates 8-inch and 12-inch Micro-OLED production lines in Wuhu, Anhui Province. With the addition of the Nanchong facility, the company is diversifying its manufacturing footprint and establishing a stronger foundation to meet the growing global demand.

SIDTEK has made high-resolution OLEDoS (OLED on Silicon) displays for AR, VR, and next-generation XR devices its core business. Earlier this year, the company presented its OLEDoS mass production roadmap and vertical integration manufacturing strategy at the K-Display Business Forum, underscoring its technological competitiveness.

The Nanchong plant will become SIDTEK’s third major production base, and once fully operational, it is expected to strengthen China’s position in the global Micro-OLED supply chain.

Junho Kim, Analyst at UBI Research (alertriot@ubiresearch.com)

▶ China Market Trend Report Inquiry

SIDTEK presenting the current status and challenges of China OLEDoS industry at K-Display 2025

SIDTEK Unveils Vertical Integration Strategy for OLEDoS Mass Production and Manufacturing Process at K-Display 2025

SIDTEK presenting the current status and challenges of China OLEDoS industry at K-Display 2025

SIDTEK presenting China OLEDoS industry status and challenges at K-Display 2025 (Source: SIDTEK)

At the business forum of K-Display 2025, held from August 6-9, China’s SIDTEK discloses OLEDoS mass production status and future expansion strategy. In addition to announcing the start of mass production at its Wuhu facility, SIDTEK also announced that it has completed the groundbreaking of an additional factory and is preparing for a third facility. Amidst active competition from local governments to build OLEDoS mass production plants, SIDTEK has made it clear that its business progress in China should be based on “breaking ground and bringing in equipment” rather than announcing “contracts,” and plans to rapidly expand its production base with multi-base operations.

The pace of expansion in the Chinese ecosystem is also accelerating. SIDTEK explains that it has formed a “three-company simultaneous mass production” structure with BOE and SEEYA. Goertek, a set company, is also reportedly looking into the possibility of investing in the deposition process to directly control the display, which is the key to VR costs. The combination of these moves could lead to a production capacity scenario of tens of thousands of sheets per month for 12-inch in the medium term. The strategy is to use the power of scale to lower costs and speed up development capacity.

The speaker posed the question, “If OLEDoS is such good technology, why aren’t there any buyers around?” He emphasized the realism that large-scale facility investment should be judged by production volume, which is “can it be sold like a cell phone,” and that from a manufacturing perspective, demand validation and profitability should come first.

In-house design of backplane semiconductors was presented as a key solution to low yields that affect production prices. The diagnosis is that the low yield of Micro-OLEDs is not only due to technical difficulties, but also to unclear responsibility for defects that occur in the structure where the backplane (semiconductor) and panel are separated, and delays in improvement. “We need to bring the semiconductor inside and close the defect analysis and improvement loop,” SIDTEK emphasized. In China, vertical integration is spreading across the industry, with SEEYA investing in the wafer stage to optimize integration, and BOE preparing to enter the market with existing line capacity.

The product and market strategy is focused on “lightweight AR” in the near term. The speaker is skeptical of the “full screen all the time with glasses” scenario and predicts that AR will first be popularized for simple information such as navigation and notifications. As a result, optimizing backplane chips (BPICs) and optics, focusing on power consumption, visibility, and uniformity, rather than racing to ultra-high resolutions, is a challenge. Balancing realistic price points and ease of use will be key to early adoption, he said.

Judgments were also shared on the display technology axis. In VR, fast LCD, glass-based OLED, and OLEDoS are competing, with glass-based OLED, with its size scalability and optical simplification advantages, likely to emerge in the low-end and entry-level segments, while OLEDoS will share the role at the high-end. In the AR, the view was that LCoS, OLEDoS, and LEDoS will coexist, but that the volatility of the OLEDoS position should be noted, leaving open the possibility of a shift to LEDoS if ultra-high resolution is not a requirement.

During the on-site discussion, it was suggested that “VR devices have the potential to become widespread if lightweight and convenient designs can be achieved,” and that AI-based image processing combined with interaction will serve as a catalyst for this development.

SIDTEK’s announcement reaffirms its realist strategy centered on “real mass production factories” and “securing profitability”. The company plans to build credibility with multi-location mass production, speed up learning to improve production yield and defects with in-house design of backplane semiconductors, and open up the market with design and process optimization tailored to the lightweight AR segment, where near-term demand is gathering. Despite demand uncertainty in China, SIDTEK is responding with a conservative, execution-focused expansion strategy, as government-led investments and vertical integration among companies continue to drive the “game of scale” in the country.

Changho Noh, Analyst at UBI Research  (chnoh@ubiresearch.com)

▶UBI Research’s Micro Display Reports

[K-Display 2025] Samsung Display, White OLEDoS

[K-Display 2025] Samsung Display, RGB OLEDoS (5,000ppi, 20,000nit)

Next-generation XR ecosystem driven by AI integration and device convergence

As AI technology advances, the XR market is heating up again, evolving from a simple wearable device to a personalized digital assistant. Global big tech companies such as Google, Meta, Apple, and others are taking the lead in the market with their respective ecosystems, and Samsung Electronics is also joining the trend with aggressive investments and product strategies.

Recent XR devices have gone beyond basic functions such as music listening, camera shooting, and voice control to include advanced AI functions such as real-time translation, object recognition, and personalized information at their core. This is greatly increasing their utility in everyday life and evolving the way they interact with users.

For example, Meta has sold over 1 million units of AI smart glasses in collaboration with Ray-Ban and is leading the democratization of AI glasses with real-time content generation and Q&A capabilities. Google is building a smart glasses ecosystem that combines its Gemini AI with the Android XR SDK, and a joint development project with Samsung is well underway.

Apple is expected to launch a Vision Pro M5 version in Q3 2025, followed by the lighter Vision Air in 2027 and a display-less Ray-Ban-style smart glasses in 2028. In the second half of 2028, the second generation of Vision Pro with an all-new design and XR glasses with a color display are planned for mass production. Vision Air and Vision Pro Gen 2 are expected to be lighter and more affordable with a new design. Apple’s Vision Pro launched in 2024, was priced at $3,499, which was considered too high for consumer expectations and a product that was technologically advanced but disconnected from the market and consumer reality. The Apple Vision Pro’s 1.42-inch, 3391 PPI high-resolution display was a major contributor to its high cost. Apple’s development plan shows Apple’s long-term vision to enter the mass smart glasses market and build an ecosystem while maintaining the premium XR headset market.

Samsung Electronics will officially launch its next premium XR device, Moohan, in the second half of this year. The product will provide new XR experience through the convergence of AI and display technology and will signal Samsung’s entry into the XR ecosystem. The device will feature a 1.3-inch, 2000 PPI OLED-on-Silicon (OLEDoS) display developed by Samsung Display, which is expected to offer light weight, excellent battery efficiency, and a price below $2,000. Samsung initially looked at Sony’s 1.3-inch, 3800 PPI OLEDoS. It remains to be seen whether Samsung will split the product into premium and entry-level variants for price competitiveness or release it as a single product.

Starting with Project Moohan, Samsung plans to launch an integrated strategy that encompasses XR hardware, software, content, and platforms. To this end, Samsung is strengthening its collaboration with big global tech companies such as Google and Qualcomm and is simultaneously promoting ‘Project Hyean’ to maximize connectivity with the entire Galaxy ecosystem, including smartphones, watches, and rings.

Changho Noh, Analyst at UBI Research  (chnoh@ubiresearch.com)

▶UBI Research’s Micro Display Report

Samsung Display Develops High-Resolution OLEDoS Microdisplay for Next-Generation XR

Samsung Display researchers revealed it in a recent paper published in J. Soc. Info. Display, the official journal of the Society for Information Display (SID), that they have developed a next-generation OLED-on-Silicon (OLEDoS) microdisplay with 4032 PPI (pixels per inch). This technology is optimized for the next generation of XR devices, including virtual reality (VR), mixed reality (MR), and augmented reality (AR), with panels that dramatically reduce system power consumption and crosstalk while maintaining high resolution and image quality.

This 1.3-inch panel has an ultra-high resolution of 4032PPI, delivering images so precise that pixels are indistinguishable to the naked eye. This minimizes the screen door effect in VR and AR glasses, enabling an immersive content experience. The display of the Apple Vision Pro, released in 2024, features a high-resolution display with a size of 1.42 inches and 3,391 PPI.

In this paper, a pixel compensation circuit structure with 7T1C (7 transistors and 1 capacitor) structure was introduced for high-resolution implementation, which complemented the shortcomings of the previous generation, 6T2C structure, and realized a design that was strong against voltage deviation.

Existing 6T2C pixel structures have caused problems with threshold voltage (Vth) deviations and image distortion between small transistors when implemented in high resolution. Accordingly, Samsung Display’s newly devised 7T1C structure provides the following major advantages.

  • Improved Vth compensation accuracy: Suppresses luminance imbalance caused by threshold voltage deviation to ±2.75% (previously ±10.6%)
  • Reduced horizontal crosstalk: 1.3% (previously 2.0%)
  • Area efficiency optimized with a single capacitor
  • Improved SRU (short range uniformity): 97.3% (previously 90.4%)

In addition, improvements have been made in the way data is driven. The existing 6T2C circuit consumes a lot of power because it has to charge and discharge a data line every frame, but the 7T1C greatly reduced power consumption by a single charging method. For example, in the same full gray pattern, the power consumption of the source IC decreased from 120 mW to 0.1 mW.

In addition, while lowering the operating voltage through the 8V CMOS-based design, it secured more than 50% of the power efficiency compared to the previous one.

Samsung Display officially announced its dual-track strategy to develop RGB OLEDoS and white-based OLEDoS simultaneously last year, and this 4032PPI panel is considered the result of that technological achievement. Although the mass production date for this newly developed product has not been announced, this technology is expected to serve as an important step in accelerating the development of the next-generation XR device market.

 

About the paper: J Soc Inf Display, 1–9(2025). 

                               SID 2025 Digest 1424 (P-8)

4032-PPI 1.3-inch OLEDoS Reference Image

4032-PPI 1.3-inch OLEDoS Reference Image

4032-PPI 1.3-inch OLEDoS Reference Image and Specifications

4032-PPI 1.3-inch OLEDoS Reference Image and Specifications

Changho Noh, Analyst at UBI Research  (chnoh@ubiresearch.com)

▶UBI Research’s Micro Display Report

Why XR Devices Are Key to the 6G Era

Google Headset and Smart Glasses Examples

Google Headset and Smart Glasses Examples

The introduction of 4G was a decisive factor in the popularization of smartphones. 3G technically enabled ‘data communication’, but it was difficult for consumers to experience it. On the other hand, 4G brought about visible changes such as high-resolution video streaming, real-time games, and SNS activation, and the development of smartphone displays was at the center of this experience. As screens became larger, clearer, and faster, the advancement of network speeds became an everyday experience.

The communications industry is now preparing for the commercialization of 6G, targeting around 2030. 6G supports speeds up to 100 times faster than 4G (up to 1 Tbps), delay times of less than 1 ms, and broadband hyperconnectivity. However, this level of speed is difficult to experience simply by downloading content or watching videos. The only interface that allows you to ‘experience’ the speed and low-latency characteristics of 6G is XR (eXtended Reality), or extended reality devices.

XR includes AR, VR, and MR, and is considered a core service of 6G. However, XR devices that will implement this still face various technical challenges, such as high-resolution displays, weight reduction, heat control, and optical system configuration. In particular, the display is the center of the XR experience quality. Based on a single eye, a resolution of 2000×2000 or higher, a pixel density of 100PPD or higher, and high brightness of 5,000 to 10,000 nits or higher are required, which far exceeds the level of general smartphones.

Currently, major XR companies and display companies are moving as follows.

  • Google is unveiling the Android XR platform through I/O in 2024 and is developing XR headsets and smart glasses. In particular, it is known that OLEDoS-based displays supplied by XREAL are used in smart glasses. Google’s XR strategy is focused on building a platform-hardware-content integration ecosystem targeting Apple Vision Pro.
  • Apple has taken the lead in the premium XR market with Vision Pro using OLEDoS, and is maintaining the same direction in subsequent models.
  • Samsung is developing ultra-high-resolution displays for XR centered on OLEDoS and LEDoS technologies, and they are scheduled to be installed in Samsung Electronics’ XR headsets and smart glasses.
  • LG Display is accelerating its OLEDoS core technology based on its OLED technology competitiveness.
  • BOE is mass-producing OLEDoS with support from the Chinese government, and is supplying it to local XR startups and global partners.
  • JBD is applying ultra-high-brightness displays based on LEDoS to small AR devices, and is attracting attention for implementing brightness of over 100,000 nits.

In this way, displays for XR devices are divided into two axes: OLEDoS and LEDoS. OLEDoS has strengths in resolution and color expression, while LEDoS has strengths in brightness and lifespan, and they are selected according to the purpose of each device.

Ultimately, 6G means not only the evolution of network speeds, but also the redefinition of the human-machine interface. If displays were at the center when moving from 3G to 4G, then XR devices and display technology will take that place in 6G. In order for consumers to ‘feel’ 6G, technology must now be implemented through a new window called XR.

Changwook HAN, Executive Vice President/Analyst at UBI Research (cwhan@ubiresearch.com)

▶UBI Research’s Micro Display Report

BOE unveils its microdisplay development policy

At FPD China 2025’s “CDC Metaverse – Display on Silicon” on March 26, 2025, a group of experts presented on topics such as building AI and AR glass ecosystems, silicon-based display technology roadmaps, key process, equipment and material innovations, and industry and market trend forecasts.

 BOE presented “The Progress and Roadmap of BOE Si-Based Micro Display Technology,” revealing its plans to build a micro display base in Beijing and add silicon-based OLED and silicon-based LED technologies to form an ecosystem covering high-, medium-, and low-level micro displays of all required specifications.

In the high-speed LCD segment, the company is building a research and development line and manufacturing line for high-resolution (2000 ppi) LCDs for microdisplays at B20, the sixth-generation LTPS-LCD line in Beijing. Qingdao and Ordos, the regional bases for LCD, are manufacturing modules and panels for high-speed LCDs.

Beijing is also preparing R&D and production lines for OLEDoS and LEDoS for high-end applications. The company plans to design its own Si backplane after relying on design houses. In Chongqing, it is responsible for the development and production of AMOLED panels for VR, and BMOT, an OLEDoS line in Kunming, is producing 12-inch and 8-inch OLEDoS. 

Chang Ho NOH, UBI Research Analyst(chnoh@ubiresearch.com)

UBI Research’s micro display report

LG Display, Already completed development of OLEDoS-applied prototype for VR

LG Display presenting OLEDoS at OLED School

LG Display presenting OLEDoS at OLED School

At the 19th OLED School held at Sookmyung Women’s University from February 9th to 10th, Senior Research Fellow Yoo Chung-geun of LG Display announced, “We are developing a set for VR using OLEDoS, and some of the prototypes have already been developed.”

On this day, Research Fellow Choong-Keun Yoo gave a presentation on ‘The Future of OLED Display, Metaverse and Display’. Researcher Yu explained the specifications and technologies required for micro displays such as metaverse and VR/AR, and said, “In general VR devices, luminance of 10,000 nits or more and AR devices require luminance of 100,000 nits or more, but it is difficult to apply this to OLEDoS. Currently, the display for AR developed by LG Display has achieved a brightness of over 7,000 nits and a resolution of 3,500 ppi.”

LG Display OLEDoS Manufacturing Process

LG Display OLEDoS Manufacturing Process

3500ppi or higher OLEDoS being developed by LG Display requires ultra-high-definition patterns, so Si-wafer backplane and WOLED + CoE technology must be applied, so cooperation with semiconductor foundries is essential. Research Fellow Yu explained, “For high-resolution OLEDoS, semiconductor foundries have no choice but to make display backplanes through wafers.”

Finally, researcher Yoo said, “We are developing a set for VR using OLEDoS, and it is planned to be released soon. We are developing products for major IT companies such as Apple, Google, and Meta, and some prototypes have already been developed.” He continued, “It takes more time to supply products that meet consumer needs, such as brightness of 10,000 nits or more, but it is possible to produce better VR devices even with 3500ppi class OLEDoS, which has now been developed.” When asked if the next actual product supply time was right before September, he replied, “There is nothing planned yet.”

▶ AMOLED Manufacturing Process Report Ver.5 Sample Download

Can VR replace TVs and Monitors?

VR devices have been on the rise since 2016 and were expected to be an important factor in IT business, but have not yet made a big impact. At CES 2016, Intel exhibited applications that enable creative activities such as education and art. In 2017, Samsung presented games and movies that can be felt with the body in 4D form at the IFA VR experiment zone.

VR features excellent immersion and presence. A 1-inch display can look like a 60-inch display. The display that provides information uses micro-display, but LCoS (liquid crystal on silicon) has a slow response speed, poor color, and low contrast ratio. So the trend is changing to OLEDoS (OLED on silicon). Sony is making its own micro OLED and Panasonic is working with US Kopin to make VR.
Recently, VR devices are preparing to replace monitors. If it is made in high resolution, about 10 screens can be displayed on each VR monitor screen. In the future, the monitor market will change to the VR market. VR can emerge as the best dark horse in the IT market. VR may possibly also replace TVs. A head speaker with a much better three-dimensional effect is essential. There may also be changes in the movie theaters as a VR device might provide a 60-inch screen and provide a high sense of immersion into the film for movie-goers.
Micro OLED composition consists of TFT designed on a silicon wafer and OLED is formed on it. LGD’s WOLED method is used for OLED. The RGB method requires a fine metal mask, but the AP system is preparing a mask capable of 2000ppi or more using a laser. Because WOLED uses a color filter, there is a loss of about 10%. RGB may be more advantageous in terms of luminance, but for commercialization, WOLED resolution can be much higher. Since it has been developed for a long time, WOLED is expected to be applied. Applications include military, medical, industrial, viewfinder, smart glasses, and the like.

Recently, Apple requested LG Display and Samsung Display to prepare Micro OLED. LG Display placed an order for the Sunic System evaporator in June and is moving quickly.
Samsung Electronics also has a request for VR. In 2025, it can be seen that LG Display and Samsung Display can produce many types of Micro OLED. We expect to see Apple’s VR devices around 2024.

Related Report : 2022 Micro-display REPORT